Whether you're a traditional, CG, or stop-motion animator, to create realistic motion, it's helpful to know some physics. This site and its companion wiki
are dedicated to presenting physics that's useful to and in the language spoken by animation artists.
Physics of Timing and Spacing
Simple examples show how core principles can be applied to a falling baseball or a jumping character.
Alejandro Garcia • SJSU Science Building Room 245 Ph 408.924.5244 • Fx 408.924.2917 • Email email@example.com